By Xochitl Rojas-Rocha
Students swing into gear an hour into the hackathon. Photos by Xochitl Rojas-Rocha |
Striving for Change
Jiazhen
Rong, a fourth-year bioengineering and biotechnology student, said that while
no one ever actively discouraged her from pursuing computer science, the way
the field was portrayed left her with the impression that coding was “for
boys.” That lack of representation took its toll, at least for a while; Rong didn’t
explore programming until her junior year in college.
At
HackXX, she has sensed none of that former pressure. “I really feel like this
event values women,” she said. She and her two teammates, Haihao Sun and Sid
Limaye, created an application that allows the user to combine an original
photo file with a famous art piece for a fun, new image. Their idea, they said,
was to build on what Snapchat achieves with simple filters.
Rong’s
teammates, Sun and Limaye, were two of many young men who participated in the
hackathon. The event is open to students of all gender identities, backgrounds
and disciplines. Attendees traveled from multiple universities throughout
California, some with project ideas and teams, some without. The only
requirement was that they treat their fellow coders with respect.
“The
goal of TESC is to empower engineering students to grow and succeed throughout
their college lives and careers. We constantly seek new opportunities and ways
to achieve that goal, and celebrating womxn in STEM at HackXX fits perfectly
with our mission,” said Colin Feeney, president of UC San Diego’s Triton
Engineering Student Council (TESC). TESC hosted the 2019
HackXX.
C: \>code -- The History and Future of
Women in STEM
Students present their project, "Safehouse," to the judges. |
After
what was literally a sleepless night for some, the hackers had their projects
judged according to general performance and presentation. In first place were cognitive science freshman Yana Pyryalina (UC San Diego) and computer science senior Sara Kazemi (CSU Monterey
Bay), with a project called “The Callout.” The two coders designed a virtual
reality simulation to train and prepare women to respond to misogynistic
microaggressions in the work place. In one simulation, a male supervisor
encouraged the viewer to “wear [her] hair down” and “wear something tight” for
an upcoming meeting with potential investors. The simulation then offered the
viewer a series of responses, all focused on drawing the supervisor’s attention
to how his comments made his employee feel.
In
second place, a team of coders created a role-playing game called “Maze
Rescue.” With cute, Undertale-esque graphics, the game challenges the player to
save their friend, a female researcher who has been kidnapped, along with her work,
by a mad scientist. The player must solve a maze filled with trivia questions
on notable women in STEM to save their friend.
The
third place winner was “Safehouse,” an application that sends out a call for
assistance when a woman feels like she’s in an unsafe situation. The
application is volunteer-based, with the team sending out requests for people
to sign their homes or apartments up as “safehouses” where a woman can take
shelter until help arrives. The team was inspired by UC San Diego’s safety escort system, which calls a
Community Service Officer (CSO) to a student’s location from sunset to 4:00
a.m. daily if they feel unsafe.
While
not every team placed, others did reach the final round of judging or took home
awards from HackXX sponsors such as Northrop Grumman and iTradeNetwork. One
such team won “Best Women in Hack” for devising an application that helps
pregnant women identify foods that they can eat, and assists them in planning
meals in advance. Another finalist team created a virtual reality simulation of
a women’s history museum. By using the virtual reality headset to interact with
different exhibits, a visitor can travel to the moon to learn about Sally Ride,
the first American woman in space, or transport to the cockpit of aviator
Amelia Earhart to listen to a recording describing her life and achievements.
For
HackXX co-directors Alice Lee, a fourth-year cognitive science student, and
Bilguun Bulgan, a graduating computer science student, that moment was more
than half a year in the making.
“It’s
been really rewarding to see everything come to life, and to see how involved
all of our team members are,” said Lee. Some students, she said, see hackathons
as just a way to connect with corporations and find a job. With HackXX, it’s
different. “Everyone on this team actually cares about what HackXX stands for,
and I thought that was really cool.”
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